Taylor & Francis Ltd - Procedural Storytelling In Game Design - PaperbackBinding: Paperback Description: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium and this interplay between author player and machine provides new and exciting ways to create and tell stories. In each essay practitioners of this artform demonstrate how traditional storytelling tools such as characterization world building theme momentum and atmosphere can be
Shopping security
Each payment you make on thelockerguy is secured with strict SSL encryption and PCI DSS data protection protocols
product description
Why choose thelockerguy wholesale?
Binding: Paperback
Description: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium and this interplay between author player and machine provides new and exciting ways to create and tell stories. In each essay practitioners of this artform demonstrate how traditional storytelling tools such as characterization world - building theme momentum and atmosphere can be adapted to full effect using specific examples from their games. The reader will learn to construct narrative systems write procedural dialog and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World's finest guide for how to begin thinking about procedural design
Title: Procedural Storytelling In Game Design
Brand: Taylor & Francis Ltd
Barcode: 9781138595309
Pages: 392 Pages, 16 Tables, Black And White; 66 Halftones, Black And White; 8 Illustrations, Black And Whi
Publication Date: 3/13/2019
Category: Digital Animation
Show More
Taylor & Francis Ltd - Procedural Storytelling In Game Design - Paperback